I’m making a simple race game with a track that has 2 straight lines and 2 180 degree curves. I’m using the car scripts from Ian Scott. I want to make an opponent that is rigid body. Not that it’s racing with an animation but that it understands when to brake steer and dodge my car.
i guess you should know the speed max that a car can make in that curve.
then you have to know the deceleration given by the brakes. (meters/second)
know the current speed of car , and the distance from the curve.
calculate if is time to press the brakes or you can again press on gas.