Make an IPO animation play once on the start of a game?

How can I use sensors, controllers, and actuators to make an IPO animation play on the start of a game, and only play once?

Always - AND - IPO(Sta:End; Play)
:smiley:

I tried it but it does not work. :confused: Do you know what is happening?
(I use r34135)

Attachments

blender25-animation.blen.blend (421 KB)

Change the actuator to F-Curve and add the start/end frame numbers

Thanks! It worked great.

It works with F-Curve, thanks.

Do you know why the ShapeAction actuator does not work? It seems very good, especially for blending 2 or 3 independent animations together. Also it must be very common in Blender 2.49 were plenty of examples use it.