Cotaks
(- Click for (UP)Bge resources)
5
Yup same here, there are a few fixes you can apply.
- make objects as real 3d objects, so a wall of let’s say 10 CM thick instead of a thin plane.
- fake it by overlaying an roof over the lightbleed effect
- bake the lightmap and use that to fake light/dark areas.
few topics to read: