Make an Object imitate Soft Body Movement

Hi! I am rather new to blender and recently stumbled upon a task I cannot solve, even after googling for several frustrating hours.
I have modeled some Scrabble-Tokens and I want them to fall down and collide. The problem is they already have quite a lot of vertices as their edges are round and they have a hole in the back. When I try to animate them as softbodys they only disappear, i guess they are too complicated.
So I came along with the idea of just using some simple deformed cubes as soft-body-doubles that have the same elemental shape as the tokens. I wanted to simulate those cubes and then let the tokens follow their exact movement. :eyebrowlift:
And the real problem now is that I can’t make the tokens follow the cubes. Parenting and copy-location-constraints are useless because the object center of the soft bodies isn’t moving during simulation. I also tried to parent an empty to three vertices of the soft body cubes and then add a copy-location-constraint of the empty to the tokens . This worked quite well but unfortunately the damned empty rotates in manners the soft-body doesn’t which screws up the tokens.:mad:
To sum it up: I want to make an object do the exact same movement (location,rotation) that a simulated soft body does.

Help would be appreciated:)

You can use the GameEngine to do the Physics and the Record to IPO in 2.4X (don’t think it’s in 2.5 yet but someone’ll correct me if I’m wrong).

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In 2.5 there is python access to the resulting (estimated) matrix

http://blenderartists.org/forum/showthread.php?t=178701

and
.Blend and including script there
http://blenderartists.org/forum/showthread.php?p=1563693#post1563693