Make an object visible through other objects in GE?

I’m not sure I posted this in the right section, but…
I need to make a glow effect in 2.49. I used the halo method to make a radial gradient that always faced the camera. However, I want it to be inset in a model’s eye. Is there a way to make it so that the glow is visible through the model? I can’t use an overlay scene, as it needs to be parented to the model, and the glow should only be visible through the model, and not the rest of the objects.
Is there a way to do this?
Thanks in advance.

ummm… not sure what you want to do.
if u want to your character eye to glow with the image plane why dont you just put the plane on his aye and parent it.
and yes theres a better method to get a nicer glow. its glsl. check out martinsh’s glow shader.

Okay I made a screenshot…

and I searched martinsh’s glow shader and couldn’t find it
thanks for replying

Create an emit map, then map that to emit in the material slot. Like these windows:

I duplicated the eyes and scaled them up, then applied the gradient to the outer ones with emit and alpha on. It looks pretty good.
thanks for all the help guys, I really appreciate it :slight_smile: