I am making a Portal 2 turret in Blender. I have finished the modeling, so now I am making a rig for it. I have some curves in the model that I am using to connect the legs, and I want to be able to move certain handles in the curve with a bone. So basically: How can I make an armature parented to a curve in such a way that instead of moving the curve handle manually, I can do it with a bone. Thanks for any help!
(This is an image of the turret. I want to have the curve handle move when
I move the bone that moves the main body. That way, it will look connected)