OK so i am neew to the blender game engine, but not to blender. i have a human character that i want to incorporate in to a game. He is fully rigged. How would I go about making this person walk? I know i need to set up the sensors and all, but Im mainly asking how do i get him to do the movements of walking? if someone could point me to a good tutorial i would be greatful
well, you could down load the file below and look through it for more information.
After you rigged it did you animate it with ipo curves?
After you have a walking ipo then you can play that in the game engine (actuator- ipo) when you press a key (usually w for forward).
There are a lot of blends available to look at and see how others accomplish this. There was one called, bio something, I think… perhaps you can do a search for anything containing bio here and find it?
Hope that helps a little, good luck.
Oh its bioweapon, lol and here is the link:
unfortunately the download link seems to be broken, but that still does help. just make key frames and set those keys to specific buttons. is that right?
here’s an old tut, maybe useful:
Keep in mind that some rigging functions don’t work in the game engine!
thanks OTO, that even answered my next question!! (how to texture map for the game engine)