Hi, I hope I´m in the right place here. I´m trying to make a custom hotkey for any data path in a project.
For example: changing a node value in the shader node editor. What I´ve found out so far is that I
can do that with Wm operators. I seem to hit a wall though when I paste a data path that I copied with right mouse click from a node into the operator. wm.context_modal_mouse for example gives me two slots for data paths but when I use them with lets say node_tree.nodes[“Wave Texture”].inputs.default_value it gives me an error (“Context” object has no atrribute) - what am I missing here?
To give you some context as to why I´m doing this: I am currently trying to get these in depth values to work with my loupedeck, to change them with dials on the fly while playing the animation live in eevee. This could be handy for vjing.
Thanks in advance, any help is appreciated!