I’m currently working on the stereotypical flood of basic city, and I was wonder if there is a way to make the fluid move or tear apart a building when it comes in contact with it? And if there is, how? Or what settings do I use. I’ve been using blender for a while but I’ve never gotten around to fluid… or smoke that much for that matter. Anyway, any help you have is helpful! Thanks!
So to break it down here’s the sequence I want to simulate:
- Fluid comes in
- Fluid Hits Buildings
- Fluid moves objects like cars, shacks, etc
- Fluid Tears down small house or building
I know what kind of render time’s I’m looking at here if this is even possible. :spin: