the script is almost ready! Really the interface is still approximate, a little bit Italian a little bit English and not automatized, but he helped us to understand if the script worked… Now the script is in the make up division (cleaning of the script and interface). Soon will made public. Here the first images
:o that is realy cool! i guess i can abort my hair script now…
one question:
It kind of looks like each hair is modeled. (atomaticly, not manualy) I personaly think the card methode is easier to animate and takes less system resources. Eather way, GREAT JOB!
I can’t wait! (well, actualy i have to wait, because even if i couldent i cant get the script any earlier than it is released…)
Gillan Maybe have that option? Since Blender 2.37 none faces edges now render (to bad there is no way to ctrol its thickness) It it would also be helpful again export to a renderman renderer ^_- if ya used curves heehehe…
We should ask to ton to implement some kind of hair primitive,in this way the renderer should be fast,for me the best way should the ability to render directly curves,but ton is busy…
Hi
one thign that could work is if the Edge Renderign technology in the Render options was reworked so that each object could define its own edge and color rendering, problem no specular lighting.