So here it goes:
I’ve made the outside of a picture with a bezier curve but in that picture there are openings and my question is how to made holes in a closed bezier curve?
The answer depends on what your’re actually want to do.
(For me it’s not quite clear from your description)
Case
-
You have a closed curve (no bevel)
Select two neighboured points, X-key -->Erase segment
(makes kind of “holes” in curves or cuts a curve into pieces, respectively) -
You have a closed planar (2D) curve and want to make a hole inside this curve.
a. in Edit mode add a new Bezier/Nurbs circle inside the first curve.
b. Make the “hole” (Bezier/Nurbs curve) in Object mode and join both curves (Ctrl+J)
(This won’t work for 3D curves)
- You have a beveled 3D curve object.
Convert to mesh (Alt+C) and cut the hole by hand or with booleans.
This will be tricky in any case.
Hi Tordat. Thanks for the reply. I ment the 2nd example from you but I don’t understand the ‘b’ part. I added a Bezier circle and joined it with ctrl+j but didn’t work.
Hm, works for me.
Make sure that both curves are closed (circles, can be reshaped)
Make sure that non is set to 3D.
Make sure that one is completaly inside the other.
Otherwise, I dunno.
(Remains 2a; should work)
Ok it works now. I didn’t joined them all together, that was the problem…
thanks for your help!
Uhm, it’s actually much simpler… you don’t have to do all that join objects stuff… JUST create a second bezier circle inside the first without exiting edit mode.
This a. and b. are two ways of doing it - not two steps to take.
They’re essentially the same thing anyway, just a. creates the hole inside the curve, and b. creates the hole, then puts it inside the curve.