I basically have some mesh objects, and each has an ipo. Then an armature object with a bone for each mesh object. Basically I want the ipo to be transfered to the bone.
The method i was going to try was a a copy location, and a copy rotation constraint on each bone. The problem was unlike making something a parent, these copy constraints require that the bone at rest (not the Armature object) have the same rotation as the object. How can I copy an object rotation to the bone, or make the object a parent instead of copy rot/loc?