Hi, I’m wondering if anyone else is having trouble with the ‘Make Manifold’ button in the ‘3D Printing’ tab in Blender 2.8. I’ve been struggling with manifold on a current model and while Blender 2.8’s ‘make manifold’ would repeatedly delete most of the model while attempting to make it manifold, working with it in Blender 2.79, I am able to get better results. (using the ‘carve’ method as oppose to ‘Bmesh’)
Is Blender development moving away from 3D print capabilities? Are there better fixes?
I am familiar with the following steps to improve manifold:
- Apply location + rotation and scale.
- making each piece of a complex model, manifold on its own before ‘union’ or ‘difference’ modifier is applied.
-Set origin to geometry for each
- changing the overlap threshold in the Boolean modifier (2.80)