Hello. I’m making a character creator and because the material color can’t be animated in the game engine, i’m animating the object color.
Any textures are just multiplied with the object color, even if it is set to “mix”. I would really like to keep some colors, e.g. beak and feet of a gryphon, independent.
I’ve tried using divide, which could technically work, but this is really not an elegant solution either. If I make the object color lighter, all of the texture looks way too bright, all the darker parts vanish. It really doesn’t look good.
Is there any workaround to avoid this?