Hello. I’m making a character creator and because the material color can’t be animated in the game engine, i’m animating the object color.
Problem:
Any textures are just multiplied with the object color, even if it is set to “mix”. I would really like to keep some colors, e.g. beak and feet of a gryphon, independent.
I’ve tried using divide, which could technically work, but this is really not an elegant solution either. If I make the object color lighter, all of the texture looks way too bright, all the darker parts vanish. It really doesn’t look good.
Is there any workaround to avoid this?