Hi , want my camera to look to the horizon of a world i made ( a sphere ) in horizontal , but i have the camera following a path and tracking to an empty.
So , now i cant rotate the camera no more. and if i rotate the empty the camera dont rotate , it only tracks it , but it dont cares if i rotate the empty.
I have two identical curves , one in layer 2 with the camera parented to it with a follow path.
the other identical curve is in layer 3 with an empty parented to it and also a follow path but with an offset.
Then i told the camera to track the empty. :rolleyes:
But now i want to be able to have the camer to rotate to be always looking at the horizon in horizontal , but i cant , do you know how i can fix it ? :eek:
I’m currently at work so I can’t download your file and look at it but maybe you have the camera following the roll of the path in your follow path constraint.
But i realised is not really what i want , because now i have to be keying everyframe to match the both the horizon and the empty which was before tracking:(
thanx lord , but i dont know how to track only the x axis to the sphere , thats not just a track to constraint , wich type of constraint do i have to us use ’
thanx lord , i guess i did what u suggested but it doesnt seems to work , you can see what i did in this video : http://www.vimeo.com/863053
I want the camera to track the empty , because that way it always looks to the front of the path , is there a way to track the camera to the empty but bee able to rotate the camera in the axis(line) between the camera and the empty ?
Or maybe somehow make the camera always have the “feet” on the ground ?