Hey, I have another question and in searching favour iI created a new thread with according title.
So, on my object I have selected the faces that I want to be a little bumpy or how should I say, to have a little “terrain”, like on virus’es surface. How could I do that?
Ya create simple geometry, smooth it, Subsurf it, than here I just added cloud texture in normal channel. One thing I tried different in my render was to use SSS. Which is what you get in real deal. The image you posted has some type of Fresnel shader on it.