So I have a bullet object that, when shot in-game, creates a bullet hole upon impact and die. I have an animated enemy character who I want to react to the bullet when he is shot. My goal is to either have the impact’s bullet hole “stick” to the face of the enemy mesh that it hit (through vertex parenting) or parent itself to the bone that the face is following.
thanks in advance for any help. if needed, I can post a blend, but its really messy.