I made a maze game, but i cant figure out how to make the walls in the maze so i cant go through it.
Press the collision button and copydraw mode in the UV editor buttons.
I dont get it
Im a noob, sorry
Go to UV mode (in the menu where object mode is), go to the edit buttons (the 4 rectangles joined by 4 ball things) and select texture face.
It wont work.Are you on version 2.40?
I’m using Blender 2.41, and are you on Sumo or Bullet.
no
What do you mean, no, you’re not using Sumo or Bullet?
Go to the world settings (the world icon under the material settings). Here you should see either bullet or sumo. These are physics libraries which tell the game objects how to react as real objects based on physics. If you dont know what bullet and sumo are then its probably still set on sumo.
Hehe, this tread was very amusing in an odd way, let me use some visual illistrations to hopefully clear the fog between you. And please use the latest stable version; Blender 2.41, this will avoid any discreapencies.
Icoxo: Press the collision button and copydraw mode in the UV editor buttons.
blenderrenderer:I dont get it
Im a noob, sorry
blenderrenderer: no
Icoxo: What do you mean, no, you’re not using Sumo or Bullet?
I’m not completely sure about this, but I think your charcter needs ACTOR on
Now i get it [!] THANKS [!] [!] [!]
One thing I’ve noticed lately is that if you set the size lower than 1 (This is found after you enable Actor and Dynamic), the camera (or any objects that moves through user input) will go through the walls.
Just a little something to be mindful of (unless someone figured out a way of fixing this…)
the easy way is to make sure the “dynamic” buton of you actor is checked and then make sure there is some gravity that’ll do.
If you’re referring to my problem, the dynamic button of my actor was checked and there was some gravity (default is 9.80)
If you’re referring to BlenderRenderer’s problem, then I retract my post
Edit: I figured out what the problem was…the speed (dLoc) in relation to size. If you’ve set it to .75, then you have to make sure the size is larger than that. I think the ideal difference between speed and size is 0.25, but that might increase exponentially. So, if you want the collision to work properly, set the speed to a smaller number compared to the size of the object (the setting under Dynamic).