MakeHuman 0.8 beta Mesh rigging

New MakeHuman 0.8 beta has been released as a stand alone application
It generates a mesh which can be imported in blender as a .obj file.
The previous Makehuman supported an autorig funcionality.Can someone tell me if auto rig is possilble on the imported .obj mesh(using the armature of the previous makehuman) and how to do the same?
Thanks a lot!