MakeHuman 2.0 UPGRADE

MakeHuman 2.0 pre-alpha 02 released!

http://projects.blender.org/frs/?group_id=16

Here you can read the change log:

http://projects.blender.org/frs/shownotes.php?release_id=190

here a preview:

http://www.blender3d.it/download/mh20_prealpha02.jpg

with this release was introduced the use of blender Outliner to manage MH interface, remember that the selection in the outliner is with LMB.

Plaese test it and post Your comments.

Ciao,

  • Paolo

None about full integration of outliner?
Take a look here:
http://www.dedalo-3d.com/index.php?filename=SXCOL/makehuman/news/mh20prealpha_upgrade.html

Ciao,

        Manuel

Manuel, why not just put Humans in blender as an object type (alongside mesh, nurbs, lattice, etc) instead of maintaining a separate fork? It would save users the trouble of dealing with extra files and programs…

why not just put Humans in blender as an object type

MakeHuman isn’t exactly a small download, including it would mean everyone would have to download a significantly larger blender, even those who don’t do organic modelling or have any need for MH.
But I really hope there’ll be better integration with Blender in the future, something on the level that Yafray is now integrated to Blender.

  • emk

first thing that comes to mind when trying it out is, that I would like to see some more interactiveness when I change values for morph targets…

for example, if I right click on stomach, then choose something from popup, I get this numeric widget, that I set and then type OK to see the effect. if I’m not happy, I do it again. this is a bit boring after couple of times, always go back and forth of menus.
I would like to see the changes in the mesh instantly when I change the value in the dial (without the need of pressing OK)… the numbers really mean nothing to me… so it’s all just guessing.

.b

Post subject:
Posted: Sun Nov 21, 2004 3:23 am

Manuel, why not just put Humans in blender as an object type

You have to think about it for a moment… basically it just saves you time…

This is a python API limit. To add it we must ask a new feature in Blender popup buttons. However consider that:

  1. Morph for each mouse movement is very CPU expensive
  2. You can modify quickly the last targets used by “applied targets” menu.

Of course, when possible, we add the option to have istant changes.

About the integration in Blender…Emk is right: MH is large download, and it interest only a part of Blender users. In future a lot of additional packages will be added, as eyes, hairs, expressions, facs, textures, bvh, pose, and, of course, targets. So the best is MH as separate plugin…

Ciao,
Manuel

I think it is also quite interesting that some time in the future, you will be able to get (or create) base meshs for animals, fantasy creatures, etc. Quite exciting :slight_smile:

Also there’s talk of some clothing capabilities built into MH.

The future looks very bright for Blender.

Also there’s talk of some clothing capabilities built into MH.

That would be awesome… not to mention it would save a lot of time… I hope it comes soon… especially cause i am having trouble with clothes.