MakeHuman is a wonderful program (and I think version 1.8 will likely blow many people away), and the .MHX add-on for Blender has always produced beautiful models with beautiful Rigs.
However…I just saw at the MakeHuman site that the MakeHuman add-on is no longer immediately compatible with Blender:
For quite some time I have been testing MHX export against Blender 2.66.5, because it was a nice, stable version and I felt no need to update. But yesterday I downloaded the Blender 2.68 RC to verify that everything worked fine. It didn’t!
Blender has adopted a stricter security policy, described here. The idea is that python scripts should not be run automatically when the user opens a blend file, like macros are not executed automatically when you open a file in Word or Excel. In particular, scripted drivers are stored in the blend files and are hence disabled by default. Unfortunately, the mhx rig utilizes scripted drivers, so it will no longer be imported correctly into Blender.
To make the mhx importer work, one must therefore allow Blender to automatically run python scripts. The setting is found in the File tab of the User Preferences window.
So my reason for this post is just to make smarter and more active Blender/MH users than I aware of this, so that they can find some way to circumvent it. For instance, perhaps running the MH add-on can be made to automatically disable this security measure? Or maybe MH files can somehow be given some sort of master priority so that they’re allowed to run scripts automatically?
I just hope that Blender and MH continue to be fully compatible, because there really isn’t any better way of creating a Rigged, lifelike model, in my opinion.