MAKEHUMAN for Blender is online!
This is a testing version with no really useful
The aim of MakeHuman is to allow the quick and easy modeling of humanoid 3d models
while keeping the model as realistic as possible.
The method chosen to accomplish this task is that of Additive Morphing
which allows for the easy addition of a variety of parameters to MakeHuman.
The morph targets are modeled from careful observation of medical
texts and anatomy references for artists. For example, intended morph targets
can represent the various physical aging effects of males and females, the various
ways in which body mass (fat) accumulates around the body, the different body
and physique types as classified by William Sheldon, the distribution of veins along
the body, and so on and so forth.
Happy New Year!