I was wondering if you can use MakeHuman to set morph targets on your own custom character mesh animations inside Blender. If not, it’s not of much use to me.
Yes, a make inhuman would really be nice.
hi all
yes
just name your object Base and use the command savetarget
follow the manual to model and save new target based on your inhumanmesh
ciao
kino
Thanks Kino !
As soon as I’m finished with my roller coaster tutorial I’ll study MakeHuman from top to bottom and add some, hopefully interesting, targets.
This is too cool a project really.
Jean
just name your object Base and use the command savetarget
Will those targets translate out as RVK’s that have editable IPO’s and work with the Blender NLA system?
Actually this isn’t possible because the python API have
a bug (in the update function). I’ve talked with the python api
developers, and they tell me a bug will be fix in the Blender 2.29 or 2.29.
When this can be do, we add (I hope with the help of community)
a facial animation targets.
Cheers,
Manuel Bastioni