This is some captures from one of new features
of the next release (I hope to release it before
the end of october): the target preview. I’m working
hard to increase the user-friendly of interface, semplify
the command, make the class robust and, of course,
to add new cool features and useful targets.
Facial expression library
Use of my truesplacement module, when it’s ready
No linear morphing (I hope)
Autoskinning
External file for mesh generation
MakeManga
Oops…In the screenshot I’ve write “litte” instead “little”!
ow kewl! I’m enjoying the current version. THIS is exactly what I need :). I’m working on adding armatures to the model. The deformation is a bit tricky… let’s see.
Another little feature that I forget to mention is
the generation of mesh entirely by the script
(actually the Base mesh is included in .blend).
I’m working on adding armatures to the model. The deformation is a bit tricky… let’s see.
If the skinning of Basemesh (without morphing applied) is good,
can you post here the result? The “autoskinning” feature will be based
on armature-weight setting by hand on prototype.
I downloaded the newest version, and i was confused on how to use it and i also couldn’t find a website to go to for the project that was still up. Can you give me one?
The Jerm: The website is the one you downloaded the script from,
You are having difficulty because morph targets have not yet been set although a file of targets is included in the download. If you want to set them yourself it was discussed in a previous thread about a month ago. The new developments discussed on this thread have not yet been released.
Manuel, that sure looks cool. I shall have to give it a try. Thanks for all of your hard work. Now with Ter2Blend, MakeHuman, and PlantStudio, anyone should be able to make some very realistic scenes. Very cool stuff there with the mutants!