Hi! Im using blender for a school project but seem to have run into a problem I can’t find any solutions for.
I tried creating a chain, then linking It with a curve modifier to a soft body-enabled path. So now I can get the chain to behave good enough when It falls and hits objects etc. But I need to be able to control the ends of the chain in order to fling It around the way I want It to when It comes to animate It.
I pretty much need a way to control the start and end of the chain while the other points of It continue to be affected by gravity.