I have tried and tried, and wonder how to do this…
I have the default scene of a cube.
I create a curve bezier circle and scale it up a bit.
I select the cube and add a follow path constraint.
I type in the name of the curve into the follow path constraint.
I select the curve and turn on the CurvePath button.
The cube does jumps to the edge of the circle, but now what?
How do I actually make the cube move in along the circle?
I set my path length to 50.
My cube goes in a circle and stops at frame 50.
How do I make my cube repeat the path?
I assume there are out of range type controls for ping-pong loop and constant (etc…)
Unless I’m missing something (very possible), that “plot points” solution doesn’t seem to work.
Not totally automatic, but :
Create a one bone armature, parent the camera to the bone, position the camera on the end of the bone, keyframe the rotation of the bone, select all the bone’s rotation curves (POSE), change the extrapolation to cyclic.