Sorry for the not so clear description of the thread.
What I would like to ask you is how to make the “density” of the “arrows” along a curve homogeneous (same number of arrows in the same length of the path).
The real problem is this:
In this first image I took a Circle curve and I moved away one of the 4 control points to have an oval shape. As you can see, where I stretched the curve, the density of arrows is reduced.
When I convert it to mesh (options -> convert to -> mesh from curve), the density of points used to model the mesh are proportional to the density of arrows in the original curve. You can see it in this second screenshot.
I wish to be able to modify any curve, and after it I would like to “reset” the density of the arrows so that the mesh that I will obtain from it would look homogeneous. This operation will also help me to make constant the speed over a trajectory, that is modeled in the same way…
Thank you very much in advance for your help. I tried to look for help in the web, but being unable to properly identify the “arrows” and “density” it wasn’t that easy…