I am trying to make a dry ice effect using the blender smoke particle system.
I want to make a effect were smoke rises out of a box and spills over the edges, with minimal amounts of smoke rising up past the edges of the box and floating away into the air, making the shot foggy. I made a plane, and put it on top of a shallow box, created a smoke domain around it all. I added a particle effect and a smoke flow to the plane. I enabled collision physics for the box, and smoke collision as well.
The issue being, my current results have the smoke rising too much, and not building up in the box and spilling over like I had hoped.
Would any of you have a suggestion on how I could make this happen? The way I’m doing it isn’t giving me that desired result yet. I have tried making the initial particle speed 0, but no smoke is produced (or very little). If you need more info, I’ll respond asap.