Basically in my game your character is killed and the scene restarts when a laser hits the property “YOU” which is on the cube that is you. However the only way I can figure this out is to make the laser a solid shadeless red cylinder that, when it strikes you, kills you. The problem with this is that the laser, being an object, has to be long enough to cover all the walls in the level, but that makes it able to go through other objects in an unrealistic manner. The object I have to demonstrate in my .blend is the supports of the one platform.
The only solution I see is to make the laser have a scaling animation from full length to the hole it is shot from, and when it touches any object it jumps to the point in the animation to where it no longer passes through the object. I’m not sure how to approach this though.
If anyone knows how to do this or if there is a simpler way, please let me know. I don’t really know how to program in Python but I can get by. Thanks in advance
Mouse- look around
LeftClick- activate button
Escape- pause (don’t press Q at the pause screen, I deleted the Main Menu scene and it will probably crash the game)
End- force quit
Using Blender 2.70
Here is a link to the .blend from Dropbox, this website’s attachment option has been acting up for me: https://db.tt/JvF8Cnfp