I want to make a scene with a lot of similarly styled houses along a beach.
Up close there would be relatively high-poly houses in the foreground and maybe a hundred or more slowly fading out to the edges of the beach.
I figured I would model as many as I felt was enough (maybe 10 or so plus some unique buildings) and just duplicate them in a random fashion to achieve a fairly crowded beach/mountainside.
I still want the houses in the mid-ground to be somewhat detailed. The ones that are very far out can likely just be cubes.
I started modeling one that would be used for middle ground and I’m worried about there being to many polys once I start duplicating them.
Here’s an image of the house style and how the mesh flows (it doesn’t really “flow”.) It is currently comprised of a couple objects (I was concerned that there would be too many edge loops if it was all one mesh.)
So do you guys think I should try to keep everything together as one flowing mesh or just kind of slop it together and just worry about how it looks in the final image?