I’m trying to build a scene that is going to get up to tens of millions of polygons, and with only a hundred thousand it’s bogging down the display and rendering of the scene. What methods are available to cut the scene up?
The scene is a massive library, on three floors (with all three floors at least partially visible), several “features” that extend through all three floors (including a waterfall, a very large pendulum, and hanging light globes, to name a few), and massive numbers of bookshelves with a wide variety of reading spaces in between.
I’m not concerned with which rendering engine to use in this case, all I want to do is show the scene. I suspect it may need to be cut up into several different scenes and composited together afterwards, or rendered as a form of line art and hand-drawn and -shaded later, or whatever else works. I’m open to all suggestions at this point, as I’m not sure what the best course of action is for this.