Hello. Just trying to figure out how to create a mesh library for like objects to be placed in a scene. I’m not sure how to set one up and the stuff I was looking at on the forum is outdated and the internet wasn’t helpful (I don’t know much about scripting in Python).
I’m used to how Adobe Illustrator works with symbol librarys where what I make I can save it to a symbol library to use again if I need to.
Can Blender be set up like that somehow because I prefer making objects that I can import but I can’t seem to figure out how to do it.
Any tutorials, sites or advice is most welcomed and very much appreciated.