Making a mold

Hi!

I need to make a lot of models for a game where each model must be contained within a predefined, cube-formed space, say 1x1x1 units, but not necessarily fill it completely. Some models will have extruded “connectors”(most likely a pipe/cylinder) that will connect with a neighboring model. A model can have up to 1 connector / face.

I figure I have to make some kind of mold to ensure each model is contained within the previously mentioned space, and that connectors will always line up nicely. In any case, I need to make the actual model an isolated object so I can export it to Panda3D without bringing the mold along.

So how would I go about doing this? Any help at all is greatly appreciated. For the record, I’m a Blender newbie.

BR // Astrogee :RocknRoll:

You can look at the object dimensions in the properties panel (The right panel in blender 2.5x and the panel displayed with the ‘n’ key in blender 2.4x)

Also you could always put the object center in a specific place, like the bottom of your model.

You could also create a separate object that’s 1x1x1 BU so you could quickly check that the model is small enough. You should still use the object dimensions for the exact sizes, but a separate cube could help you to quickly see if the model is too big (just turn on solid shading and see if any part of your model is visible)