It is possible to do, but truth is there might be no such resource at all.
I was able to find the following projects:
But I don’t know if any of these links will actually help.
In theory, it would be possible to create some generic Python Component or some “Master Logic Controller” on the client side, and have some kind of server somehow tracking entities.
Why is it not done? Because it is painfully hard. By hard I mean that it requires a lot of trial and errors in order to have something working correctly, but it is doable! (I wouldn’t do it though)
So I see some options from there:
- Forget about multiplayer in Blender (easiest).
- Learn how to program, and work all your way up to writing a multiplayer system (very long, years?)
- Keep waiting for someone to make such an add-on (really unlikely, people with that skill-set are doing other things).
- Find another way to make games, that would better integrate multiplayer (I don’t know of any engines doing that, I cannot help here sorry).
If you want to laugh, I started on the Blender Game Engine something like 8~ish years ago, a bit on-and-off depending on the years… But it is only now that I can try writing everything required to have a multiplayer game. I guess I must be patient, although I would rather say stupid.
So, I don’t know what you’ll set your mind up to now, but I hope it is clearer for you now