I have a radially symmetrical object in the scene and I want to animate it fully preserving its radial symmetry. Manually animating each bone the same way to its corresponding radially symmetrical brethrens is a possibility, but frankly it’s too time consuming and there has to be a better way, this is Blender after all.
So far, I’ve been able to make a static radial symmetry, that is, when no motions are present.
This is done with a copy location and transformation bone constraints, and an empty to set the rotational offset - 120 degrees in this case.
One set of bones is the main one, and all others copy their locations (and rotations later on).
But when the primary bones are moved, the others move globally with swapping of x/y coordinates, and not relatively to the rig’s center, as needed.
I’m aware of this method (starting somewhere around the 4 minute mark)
but the object in question is somewhat more complicated than a jellyfish.
Any ideas as to how to go about it are welcome. =]