I’ve spent the last 3 days trying to model a realistic carpet using particles. But no matter what setting I use, the carpet just doesn’t look good. I’m trying to create a carpet like this one:
Basically a nice carpet that’s warm and runs all through the house. But there just doesn’t seem to be anyway to get this properly. The closest I could get is as shown in the following images:
and IMO, it looks pretty bad.
To sum it up, I have 2 questions:
1. How does one go about making a realistic carpet? I’ve tried with just a texture and bumpmapping it, but it looks really bad and paper thin. Is particles the right way to go about it?
2. If I use particles, how do I put objects on the carpet without having hairs of it stick through the object? As shown above, in my scene, I accomplished it using weight painting, but since weight painting can only be done on vertices, I needed to subdivide the floor several times to just make it barely and it doesn’t look that good either. It also makes the scene more complex. Any suggestions for this would be great.