Making a Sharp Face Corner Rounded

I want the beard on my character to be rounded on the cheek. In edit mode, it’s rounded the say I want it, but in object mode it’s a sharp corner. Any suggestions?

Edit mode:

Object mode:

Many thanks,
Bruce

That is effect of subdivision surface modifier.
Vertices from subdivision are not located on edges visible edit mode.
Interpolation to position them is recreating the sharp corner.

A quick fix can be to set a crease weight of 1 on edges of corner, if you don’t want to modify geometry.
(Select edges of corner, press Shift E, then 1, then enter).
That way, location of interpolated vertices will be on line visible in edit mode.

A more valuable fix for animation is to modify topology to assure that boundary of beard is made a contiguous face loop.
Here, you have a corner because it is a junction between a vertical and an horizontal face loop.
You can simply select boundary of beard and bevel it.

Thanks so much, that worked. I initially did a bevel on the beard boundary like you suggest, but then I changed my mind thinking it might interfere with face animation but that might be a better solution. I’ll relook at the topology to see if I can create a continuous loop.

Many thanks!
Bruce