Hello to everyone. I have some trouble, hope you will help.
I made a shirt, applied a cloth physics to it, everything works great, but… I need to make a buttons for this shirt and when it’s animating buttons became cloth too! So how can I separate this two material by physics in one object (maybe some vertex groups will help), or to make it as a different objects, but buttons needs to be sewn to shirt.
Select a vert on one button
ctrl L to select all the verts on the button
hit p, choose ‘selection’ Now the button is a separate object
tab into object mode
select the shirt
tab into edit mode
select 3 vertices nearest the button on the shirt
tab into object mode
select the button
hold shift and select the button
hit ctrl p , choose ‘vertex triangle’
remove the cloth sim from the button.
re-bake the shirt cloth simulation.
The button will now move where those 3 verts (cloth) move. Yo
repeat for all the buttons.
Thank you so much, man. I will try it.