I’m trying to model one of those curly telephone cords that attaches the handset to the phone. On my first attempt I used the screw fucntion and created a straight cord of about 100 loops. I then attempted to use a lattice to bend the cord ino a natural shape. The results weren’t all that good
For my second try I though I would try using a path and dupliverts. I added a path and ‘tilted’ the verticies so that they did a complete loop. I then duplicated the path and tried to join it to the first one. While the paths are now joined and can be moved etc. as one entity the is no continuity between the joined paths and alt-a ends at the end of the first path.
Is there any way to properly join two paths ? I would hate to have to manually tilt a couple of hundred verticies. Will this method work with dupliverts at all ?
For these knd of things, I usually spin a NURBS circle (surface, not curve), skin them and then convert to mesh. Easier to get the resolution you want this way IMHO.
I guess my original post wasn’t clear enough. I am attempting to spin the nurbs surface. This is what I have so far
I adjusted the tilts of the path verticies for one revolution. I guess my question now becomes how to I continue the path without manually setting all the tilts in the path ? Originally I thought I could just duplicate the first path and join it to the original but this didn’t work.
Perhaps if you could give me a little hint Stefano, I seem unable to figure this out myself
You don’t have to use tilt to do that, you just need to offset the object from its center, have the center directly on the path and add a rotation IPO to the object.