Making a Telephone Cord

I’m trying to model one of those curly telephone cords that attaches the handset to the phone. On my first attempt I used the screw fucntion and created a straight cord of about 100 loops. I then attempted to use a lattice to bend the cord ino a natural shape. The results weren’t all that good :frowning:

For my second try I though I would try using a path and dupliverts. I added a path and ‘tilted’ the verticies so that they did a complete loop. I then duplicated the path and tried to join it to the first one. While the paths are now joined and can be moved etc. as one entity the is no continuity between the joined paths and alt-a ends at the end of the first path.

Is there any way to properly join two paths ? I would hate to have to manually tilt a couple of hundred verticies. Will this method work with dupliverts at all ?

Thanks in advance
GreyBeard

Interesting Problem

I would try a Dupliframe too, but not your way, rather having the child object be a single circle and constraining it to spin around apth.

I don’t even know if this work, but I think so. I’ll make a test and let you know!

Stefano

Yes, it works

http://www.selleri.org/Blender/buffer/Wire.jpg

Now, should I explain it more clearly, post the .blend
or let you experience the pleasure of discover it yourself :stuck_out_tongue: ?

Stefano

For these knd of things, I usually spin a NURBS circle (surface, not curve), skin them and then convert to mesh. Easier to get the resolution you want this way IMHO.

Martin

That’s what I did :stuck_out_tongue:

Stefano

I guess my original post wasn’t clear enough. I am attempting to spin the nurbs surface. This is what I have so far

http://members.shaw.ca/rjplus/cord.jpg

I adjusted the tilts of the path verticies for one revolution. I guess my question now becomes how to I continue the path without manually setting all the tilts in the path ? Originally I thought I could just duplicate the first path and join it to the original but this didn’t work.

Perhaps if you could give me a little hint Stefano, I seem unable to figure this out myself :expressionless:

You don’t have to use tilt to do that, you just need to offset the object from its center, have the center directly on the path and add a rotation IPO to the object.

Example: http://www.clubinfo.bdeb.qc.ca/~theeth/Temp/Phone.blend

Martin

LOL theeth i guess i learn somthing every day.

i looked at stefano’s post in the other forum and tried it out.

i did it exactly the same was as you guys were doing it.

EXCEPT i didn’t realise the difference between a nurbs circle and a nurbs surface. LOL

oh and whats the button to skin it???

Alltaken

Just F. :wink:

Success !!

http://members.shaw.ca/rjplus/tele.jpg

Thanks for the help everyone :smiley: – Now I just need to attach the cord to the phone.

Very nice!

Now connect the ends :wink:

Stefano