What do I need to do? What nodes would I use? Thanks
you need to add some Light probe !
happy bl
That’s difficult to say without information about how you set up the wood floor currently.
If you’re using the principled shader, you could just tweak the Roughness value. Lower roughness creates a sharper reflection.
Here is a basic setup with a diffuse/albedo map and a normal map. The Roughness value is 0.5 (default).
With a lower roughness, this is the result:
Hope this helps.
Thank you RickyBlender and Cebbi. I will give both a try.
the lightprobe will allow reflections of other objects in the scene onto the floor
happy bl

