Making an mirroring surface and exporting it to pov-ray

i have just discobered ray-tracing and i’am loving it. really neat glass effects. but i was wondering. how can i make an mirror or mirroring surface.

In povray the settings for a high reflective mirror surface would look like this.

material
{
texture
{
pigment
{
color rgb <0.0, 0.0, 0.0>
}
finish
{
ambient 0.3
diffuse 0.0
brilliance 20.0
phong 1.0
phong_size 90.0
specular 1.0
roughness 0.001
reflection 1.0
}
}

For further material examples I suggest MORAY (link on povray.org) a modeller for povray which has a small texture library (glass, stone metal etc.).

if you try to export your model with the povanim script, just set the Mir.R value of the material under 1.0 . A value of 0.0 gives a full mirror.