I’ve got into tracking a scene and adding computer graphic elements in blender, and now I have to insert a shiny object in my scene (a coffeemaker).
I have set a shiny material for my object, but since my object is alone in the scene, since i render it over a video i shot in real life, it doesn’t get the reflections.
I was wondering how could i make its reflections be like the reflections it would get in the real world.
The further i got was to create a cube around the object with the texture of my sequence, but I don’t know how not to render it and only its reflections…
Someone is able to help me with that? thank you guys