im making these coins fall so i dont have to move each coin individualy so i animated them faling with ridgid bodies but i want more control and want to move them in that pile is there a way i can do that
Maybe if you bake the simulation into keyframes and then edit them so that the final result looks like you want… but this maye look arward because this litertely “destroys” the sim…
Maybe some “reverse” animation from heap to flyng away with negative gravity… but this may also look weird when played in revers (all the touching and springing ??)
…Maybe with “individual” coins using somekind of “magnetic” force to compel them to specific location…
( any other replies would eb interesting …)
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