Making animated particles emit evenly from all vertices at the same time?

Forgive me if I’m overlooking a simple button press… but for the life of me I can’t figure out how to do this in the new particle system.

Whenever I set the “emit from” setting to “Verts”, the particles emit in a sequence in the vertices… ie, only one vertex emits anything at a time… once one vertex is done, it moves on to the next.

Why is it doing that? I see that pressing the “Random” button next to that setting almost achieves what I’m looking for, but it’s… well, random. I want an even distribution, the exact same number of particles coming out from each vertex at the exact same time.

If I remember right, before the particle system rehaul, this used to be done with a few simple clicks. Can anyone tell me what I’m missing?

um…create seperate objects for every single vert and make it’s local z axis be its previous normal and use that to make the particles’ directions defined, then die of old age.

Hm… ok, yeah, that works. I thought there would be a simpler way to do it, since the old particle system made it real easy (i.e. just turn on particles, basically).

Thanks for the tip though, it’ll serve my purposes for this project. :yes:

That does suck.(or it would if i ever needed to do that, which, inevitably, I will).