Some nice ideas in the last few posts.
Let me see if I got the main ideas. To make Blender more accessible to 3D pros we need to:
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Identify specific areas that Blender’s functionality needs to be extended to make it a more appealing solution to a commercial graphics studio. Perhaps as a community making an effort to find out what perceived “shortcomings” the software has.
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Submit the refinements identified in point 1 to the coders, if possible describing how the feature would work, how it would be used, screen mock-ups, any details possible…
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Have a “crossover” section of the website & further documentation to help “pro’s” coming from another software background to get up to speed and producing with Blender relatively quick & easy. This would require some assistance from individuals familiar with both Blender and these other 3D apps - and specifically their real-world professional use.
In addition to the above that you all stated, how about this:
It is highly unlikely that any commercial studio that has invested it’s time and money in another software package and related training, is going to switch over completely to Blender at it’s current state. I don’t think any of us could give them a reason to do so that would make immediate financial sense.
What we can do is identify Blender’s strong point(s), which I am not familiar enough with the software or the industry to do. Once we identify it’s strong point(s) we need to introduce the software to those professionals from the angle “We know you already use some other software, but next time you are doing X - give Blender a try - it will help you complete the project (faster | better | cheaper | whatever ), in fact we have even put together this helpful information to show you how. What is more, we have a community of experts (perhaps a pre-chosen team of Blender know-it-alls) that are going to help make sure your questions are answered if you run into a road block.”
That I think is what it is going to take to win over professionals. You get business people’s attention by showing them how something will either save them significant money or make them significant money. Their has to be potential return, while at the same time we need to reduce the apparent risk (not being able to deliver their project on time, etc).
If we could use that angle to “get Blender’s foot in the door” - perhaps such relationships could then grow to getting additional feedback, such as:
“Hey, I would like to use Blender for this project we have coming up - but I would need it to do this…”
I don’t know. Just thinking out loud. Sorry about the length.