I’m currently making buildings in Blender, and moving them to UE4. Problem is, I can’t find a good way of doing this.
The player needs to be able to walk into the structures, so they have an inside.
I can make objects of the right shape, but just the outside. If I try and make them with an inside, it usually involves the solidify operator, and I end up with interior shading that doesn’t work. Despite unwrapping the object correctly.
If I make the building with ‘bricks or subcomponents’, then I can’t have nice beveled edges everywhere, and things don’t look so good.
If I make the outside and the inside separately, then I have the problem of sewing them together.
So my question is, is there a ‘standard’ way of doing this, making buildings with insides?