making Countdown because of plugin problem

Hi guys,
a friend of mine made a time countdown for me in the idle python shell and I need a way of getting it to the blender scene (like, a timed countdown with framerate n’ everything)

I hardly know any python myself (ok, I’m a total noob) so, I just copied and pasted from the IDLE gui.… which is what rendered a fairly good countdown… again, I’m no pro at this.
http://dominomf.com/smcfiles/AMDBCG_output.txt

Anyways, I’m trying to make a new one because led.dll isn’t workin’ for some reason.
found led.dll at: http://www-users.cs.umn.edu/~mein/blender/plugins/texture/led/index.html

my test was on a plane in front of the camera:
it’s fine all the way down to 2:39 timecode (google video)

that’s about it… the adventure into Blending into Python continues… any help from you pros would be appriciated :slight_smile:

okay, so responding to this old post, I have taken the liberty of programming my own timer based on frame rate.

I successfully redid did this in python (totally from scratch), then rendered a countup (10 minutes) and then reversed the frames (for a countdown) I then used most all of the background loops I made and then composited the countdown ontop of it using nodes.

sheesh… and no one responded to this :confused:
oh well, got it done…

-amdbcg

hey congratulations then !
It’s a long time since that first post.
What did you code it in then ? in C with python bindings or just full Python ?

I coded it in full python. Although my code & formatting is slightly unorthodox, it works well, and that’s all that matters. :slight_smile: