to learn something new is often “complex”.. especialy in the case of 3D there is (as for everything else too) some technical terms to learn, some general techniques to research and of course the special software to maybe not master but to get used to it..
Did you do some basic tutorials to make yourself comfortable with blender.. also when you are a newbie you should not “mix” modeling and textureing before you have some general knowledge about these.. because mostly this is even done by profesionals sequentially.
Of cours eyou can just jump with something like this:
..but the question is: If you do not full y understand this then maybe you frustration might be even bigger ? In fact you should know already somethign about the different tecniques used in these..
I’ve watched 3 videos on circles and curves, but they all have different versions, and use different techniques. I was just hoping you could help me knowing where to begin, what techniques should I start with from what you see in the reference photo? Each antler video uses different techniques, I have had to start over so many times. Please help