Howdy all, blender newb here. For my first shot at using UV textures I decided to make a simple book; however, I keep making it more complicated, in relation to my skill level anyway.
So my question: I have made it look like there is a bit a wear and tear on the edge of the book and I’m wanting those little irregular areas to not have any reflection, how exactly do I go about achieving this effect?
In the picture you’ll notice the lighter spots on the front most corner, thats what I want to be dull. (I know the “tabletop” is awful, it’s a placeholder.)
You create a specularity map.
It´s basically a texture containing information on the specularity.
Usually its is a greyscale image, where 0=black=no specularity, 255=white=full specularity
The easiest way for you is to create a new UV texture and use a white template and then use texturepaint to white out the areas you don´t want to have specularity, in your case looking dull.
Once it is finished, save the texture! blender does not do it automatically and map it to the specularity.
@Ricky, my bf suggested the same thing, however; I want to be able to throw it in any lighting situation and have it look right. Plus I don’t want the whole cover effected. Ty for the suggestions though = )
@arexma, that’s exactly what I needed! I kept trying to look up reflection maps, no wonder I wasn’t getting anywhere, lol. Thank you so much!