Making dull spots?

Howdy all, blender newb here. For my first shot at using UV textures I decided to make a simple book; however, I keep making it more complicated, in relation to my skill level anyway.

So my question: I have made it look like there is a bit a wear and tear on the edge of the book and I’m wanting those little irregular areas to not have any reflection, how exactly do I go about achieving this effect?

In the picture you’ll notice the lighter spots on the front most corner, thats what I want to be dull. (I know the “tabletop” is awful, it’s a placeholder.)


Also, whilst I’m here, couple extra questions:

I realize the edges are way too crisp but decreasing the crease messes up my texture, what do I need to change to fix that?

I’m using 2.49, as a newb, should I upgrade yet? Seems like most tuts are aimed at my current version.

Thanks in advance for reading this and commenting, hope I didn’t blab too much!

may be move the source of light
and use may be a 3 points light system see wiki on this

also on the material for the cover you can reduce the Spec value in f5 and increase the diffuse may be

that way there will be less Spec refletion on the cover

happy 2.5

You create a specularity map.
It´s basically a texture containing information on the specularity.
Usually its is a greyscale image, where 0=black=no specularity, 255=white=full specularity

The easiest way for you is to create a new UV texture and use a white template and then use texturepaint to white out the areas you don´t want to have specularity, in your case looking dull.
Once it is finished, save the texture! blender does not do it automatically and map it to the specularity.

If you google a bit you´ll find lots of details :smiley:

@Ricky, my bf suggested the same thing, however; I want to be able to throw it in any lighting situation and have it look right. Plus I don’t want the whole cover effected. Ty for the suggestions though = )

@arexma, that’s exactly what I needed! I kept trying to look up reflection maps, no wonder I wasn’t getting anywhere, lol. Thank you so much!