hi, i just created a simple mountain range using ant landscape. i trimmed off the vertices at ground level to create an irregular outline shape, then i rotated it vertically by 180 degs, so now i have the base part of a Rodger Dean album cover style floating island.
the problem is, there is no ground. how would i fill in the mesh along the outer perimeter to form a solid ground?
please tell my exactly what to do if you don’t mind, i’m very new to blender and know only a couple of commands
thanks, steve